You'll depart your nimble Javelin, mute voice chat, and meander around the small and eerily silent walled city at a snail's speed. Only during two big plot developments during the approximately 15-hour narrative perform what being discussed here seem to Anthem Boosting have real consequence beyond the gates of Fort Tarsis, pairing exceptional mission gameplay with story elements in a meaningful manner -- even though there are no meaningful conclusions to be made that influence gameplay that is outside. However, these glimpses of old dissipate's BioWare back into your scheduled tedium as fast as they arise.
In general, Anthem's primarily single-player story combines with its persistent multiplayer world like water mixes with oil. For starters, as somebody who plays online video games primarily as a stage to interact with friends, I found the near-constant expository dialogue delivered by NPCs during expeditions meant that I couldn't get a word in edgewise to chat with my team. And since advancing to another mission meant a mandatory trip back to Fort Tarsis, I frequently myself waiting for friends to buy Anthem Leveling finish optional conversations or manage their inventory before we could return to business.
There's a multiplayer area where you can deal with your gear called the Launch Bay which demands an additional matchmaking step to input, but it is no good if you're attempting to pick up the next story mission. Just contracts can be found here.